// gomuks - A Matrix client written in Go. // Copyright (C) 2024 Tulir Asokan // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . import { useEffect, useMemo, useState } from "react" import { ScaleLoader } from "react-spinners" import Client from "./api/client.ts" import WSClient from "./api/wsclient.ts" import { ClientState } from "./api/types/hievents.ts" import { ConnectionEvent } from "./api/rpc.ts" import { LoginScreen, VerificationScreen } from "./ui/login" import MainScreen from "./ui/MainScreen.tsx" function App() { const [connState, setConnState] = useState() const [clientState, setClientState] = useState() const client = useMemo(() => new Client(new WSClient("/_gomuks/websocket")), []) useEffect(() => { ((window as unknown) as { client: Client }).client = client // TODO remove this debug log const unlistenDebug = client.rpc.event.listen(ev => { console.debug("Received event:", ev) }) const unlistenConnect = client.rpc.connect.listen(setConnState) const unlistenState = client.state.listen(setClientState) client.rpc.start() return () => { unlistenConnect() unlistenState() unlistenDebug() client.rpc.stop() } }, [client]) if (connState?.error) { return
error {`${connState.error}`} :(
} else if (!connState?.connected || !clientState) { const msg = connState?.connected ? "Waiting for client state..." : "Connecting to backend..." return
{msg}
} else if (!clientState.is_logged_in) { return } else if (!clientState.is_verified) { return } else { return } } export default App