Update script.js

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Voxel 2025-04-14 17:47:42 -04:00 committed by GitHub
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@ -1,115 +1,174 @@
// Switch between game views
function showHorseRacing() {
hideAllGames();
document.getElementById('horse-racing').style.display = 'block';
let balance = 1000;
// Update balance display
function updateBalance() {
document.getElementById('balance').innerText = `Balance: $${balance}`;
}
function showBlackjack() {
hideAllGames();
document.getElementById('blackjack').style.display = 'block';
// Show selected game
function showGame(gameId) {
const games = document.querySelectorAll('.game');
games.forEach(game => game.style.display = 'none');
document.getElementById(gameId).style.display = 'block';
}
function showSlots() {
hideAllGames();
document.getElementById('slots').style.display = 'block';
}
function showCoinFlip() {
hideAllGames();
document.getElementById('coin-flip').style.display = 'block';
}
function hideAllGames() {
document.getElementById('horse-racing').style.display = 'none';
document.getElementById('blackjack').style.display = 'none';
document.getElementById('slots').style.display = 'none';
document.getElementById('coin-flip').style.display = 'none';
// Get bet amount
function getBetAmount() {
const bet = parseInt(document.getElementById('bet-amount').value);
if (bet > balance) {
alert("You don't have enough balance for this bet.");
return null;
}
if (bet <= 0) {
alert("Please enter a valid bet amount.");
return null;
}
return bet;
}
// Horse Racing Game
function startHorseRacing() {
const bet = getBetAmount();
if (bet === null) return;
const playerHorse = document.getElementById('horse-selection').value;
const horses = ['Horse 1', 'Horse 2', 'Horse 3', 'Horse 4'];
const winner = horses[Math.floor(Math.random() * horses.length)];
document.getElementById('race-result').innerText = `The winner is ${winner}!`;
}
// Blackjack Game (Basic Concept)
function startBlackjack() {
const playerHand = Math.floor(Math.random() * 21) + 1;
const dealerHand = Math.floor(Math.random() * 21) + 1;
let resultMessage = `You bet on ${playerHorse}. ${winner} wins the race! `;
let result = '';
if (playerHand > 21) {
result = `You went over 21! You lose. Your hand: ${playerHand}, Dealer's hand: ${dealerHand}`;
} else if (dealerHand > 21) {
result = `Dealer went over 21! You win. Your hand: ${playerHand}, Dealer's hand: ${dealerHand}`;
} else if (playerHand > dealerHand) {
result = `You win! Your hand: ${playerHand}, Dealer's hand: ${dealerHand}`;
} else if (dealerHand > playerHand) {
result = `You lose. Your hand: ${playerHand}, Dealer's hand: ${dealerHand}`;
if (playerHorse === winner) {
balance += bet;
resultMessage += `You win $${bet}!`;
} else {
result = `It's a tie! Your hand: ${playerHand}, Dealer's hand: ${dealerHand}`;
balance -= bet;
resultMessage += `You lose $${bet}.`;
}
document.getElementById('blackjack-result').innerText = result;
document.getElementById('race-result').innerText = resultMessage;
updateBalance();
}
// Slots Game (Random result with 3 symbols)
function startSlots() {
const symbols = ['🍒', '🍋', '🍊', '🍇', '🍉', '🍓'];
const spinResult = [symbols[Math.floor(Math.random() * symbols.length)],
symbols[Math.floor(Math.random() * symbols.length)],
symbols[Math.floor(Math.random() * symbols.length)]];
// Blackjack Game
let playerCards = [];
let dealerCards = [];
let resultMessage = `You spun: ${spinResult.join(' | ')}\n`;
function startBlackjack() {
const bet = getBetAmount();
if (bet === null) return;
if (spinResult[0] === spinResult[1] && spinResult[1] === spinResult[2]) {
resultMessage += 'You win!';
playerCards = [drawCard(), drawCard()];
dealerCards = [drawCard(), drawCard()];
document.getElementById('blackjack-status').innerText = 'Game started. Your move!';
showBlackjackCards();
}
function drawCard() {
return Math.floor(Math.random() * 11) + 1;
}
function calculateTotal(cards) {
return cards.reduce((a, b) => a + b, 0);
}
function showBlackjackCards() {
document.getElementById('blackjack-cards').innerText =
`Your cards: ${playerCards.join(', ')} (Total: ${calculateTotal(playerCards)})\n` +
`Dealer shows: ${dealerCards[0]}`;
}
function hit() {
playerCards.push(drawCard());
showBlackjackCards();
const total = calculateTotal(playerCards);
if (total > 21) endBlackjackGame('lose');
}
function stand() {
while (calculateTotal(dealerCards) < 17) {
dealerCards.push(drawCard());
}
const playerTotal = calculateTotal(playerCards);
const dealerTotal = calculateTotal(dealerCards);
if (dealerTotal > 21 || playerTotal > dealerTotal) {
endBlackjackGame('win');
} else if (playerTotal === dealerTotal) {
endBlackjackGame('draw');
} else {
resultMessage += 'Try again!';
endBlackjackGame('lose');
}
}
function endBlackjackGame(result) {
const bet = getBetAmount();
if (bet === null) return;
let message = '';
if (result === 'win') {
balance += bet;
message = `You win $${bet}!`;
} else if (result === 'lose') {
balance -= bet;
message = `You lose $${bet}.`;
} else {
message = "It's a draw!";
}
updateBalance();
document.getElementById('blackjack-status').innerText =
`${message} Dealer's cards: ${dealerCards.join(', ')} (Total: ${calculateTotal(dealerCards)})`;
}
// Slots Game
function playSlots() {
const bet = getBetAmount();
if (bet === null) return;
const symbols = ['🍒', '🍋', '🍊', '🍉', '⭐'];
const spin = [randomSymbol(symbols), randomSymbol(symbols), randomSymbol(symbols)];
let resultMessage = `Result: ${spin.join(' ')}`;
if (spin.every(s => s === spin[0])) {
balance += bet * 5;
resultMessage += `\nJackpot! You win $${bet * 5}!`;
} else if (new Set(spin).size === 2) {
balance += bet * 2;
resultMessage += `\nTwo of a kind! You win $${bet * 2}!`;
} else {
balance -= bet;
resultMessage += `\nYou lose $${bet}.`;
}
document.getElementById('slots-result').innerText = resultMessage;
updateBalance();
}
function randomSymbol(symbols) {
return symbols[Math.floor(Math.random() * symbols.length)];
}
// Coin Flip Game
function flipCoin() {
// Get the player's choice
const bet = getBetAmount();
if (bet === null) return;
const playerChoice = document.getElementById('coin-choice').value;
const outcomes = ['Heads', 'Tails'];
// Randomly determine the coin flip result
const result = outcomes[Math.floor(Math.random() * outcomes.length)];
// Display the result
let resultMessage = `You chose ${playerChoice}. The coin landed on ${result}. `;
if (playerChoice === result) {
resultMessage += "Congratulations, you win!";
balance += bet;
resultMessage += `You win $${bet}!`;
} else {
resultMessage += "Sorry, better luck next time!";
balance -= bet;
resultMessage += `You lose $${bet}.`;
}
document.getElementById('coin-flip-result').innerText = resultMessage;
}
// Horse Racing Game
function startHorseRacing() {
// Get the horse selected by the player
const playerHorse = document.getElementById('horse-selection').value;
const horses = ['Horse 1', 'Horse 2', 'Horse 3', 'Horse 4'];
// Simulate the race and randomly choose a winner
const winner = horses[Math.floor(Math.random() * horses.length)];
// Display the results
let resultMessage = `You bet on ${playerHorse}. `;
if (playerHorse === winner) {
resultMessage += `Congratulations! ${winner} wins the race!`;
} else {
resultMessage += `Sorry, ${winner} wins the race. Better luck next time!`;
}
document.getElementById('race-result').innerText = resultMessage;
updateBalance();
}